using System.Collections; using System.Collections.Generic; using UnityEngine; public class ud_billboard : MonoBehaviour { Transform mainc; public Transform oya; void Start () { mainc = Camera.main.transform; } void FixedUpdate () { Vector3 sa= transform.position-mainc.position; Quaternion rott = Quaternion.LookRotation(sa); if (oya != null)rott *= Quaternion.Euler(oya.rotation.eulerAngles); transform.rotation = rott; } }